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Part 1
In this section we’ll learn a bit about programming, pico-8, and the fundamental parts of videogames.
Part 1.5
Here we’ll add some randomness and talk about what makes small games fun
Part 2
This is where things will start to get crunchy. We add in code for placing a grid of bricks
The code isn’t perfect and doesn’t align the bricks correctly on the far right side, but it works well enough for the purposes of this workshop.
Part 3
Here we add in the paddle and introduce input handling.
Part 4
This is the tough one.
Here we add collision detection using the AABB algorithm.
It sounds scarier than it is, I promise.
Part 5
Finally, if there’s time we’ll do one pass on the entire project and make it more game-y.
We’ll add a score counter and a game over screen as well.